By the community, for the community.
If you want to contribute to this tutorial head over to https://github.com/Rkoturdo-Ndo/GW2-Tutorial. Whether it is just raising awareness of issues or actually contributing text, everything is welcome.
Though you certainly can and I encourage it, this is not necessarily needed to be read from start to finish. Rather use it as a way to read about things when you are unsure. There is no use to overwhelm yourself with a wall of text :)
Guild Wars 2 new Player TutorialPreambleGetting into the gameChapter 0: Basic Terminology0.1 Races0.1.1 Norn0.1.2 Charr0.1.3 Asura0.1.4 Sylvari0.1.5 Humans0.2 Questing and Leveling0.2.1 Questing0.2.2 LevelingChapter 1: The User Interface1.1 General Interface1.2 The MapChapter 2: Movement, Camera and Targeting2.1 Movement2.2 Tab Targeting2.3 Action CamChapter 3: Combat3.1 Basics3.2 Dodging3.3 Weapons & Skills3.4 Specializations & Traits3.5 Elite Specializations3.6 Boons & Conditions3.7 Combofields3.8 Auras3.9 Break-bars & Crowd Control3.10 Guild Wars 2 "Holy Trinity"Chapter 4: Professions4.1 (Professions) Armor4.2 (Professions) Health4.3 (Professions) Soldiers4.3.1 Guardian4.3.2 Revenant4.3.3 Warrior4.4 (Professions) Adventurers4.4.1 Engineer4.4.2 Ranger4.4.3 Thief4.5 (Professions) Scholars4.5.1 Elementalist4.5.2 Mesmer4.5.3 NecromancerChapter 5: Equipment5.1 Attribute Combinations5.1.2 Primary attributes5.1.3 Secondary attributes5.1.4 Derived attributes5.2 Rarities5.3 Runes5.4 Sigils5.5 Consumables5.6 Skins5.7 Accountbound / Souldbound /UniqueChapter 6: Gamemodes6.1: Player versus Player6.2: World versus World6.3: Player versus Environment6.3.1 Living World and ExpansionsChapter 7: Social7.1: Looking For Group (LFG)7.2: GuildsChapter 8: End Game Content8.1 Fractals of the Mist (FotM)8.2 Dungeons8.3 Raids8.4 Fashion Wars8.5 PVP8.6 WvWChapter 9: Other9.1 Inventory Management9.2 Crafting9.3 Chat commands9.4 Making Money9.4.1 Trading Post9.5 Options9.6 Restrictions of a free to play accountChapter 10: Expansions10.1 Heart of Thorns10.2 Path of FireChapter 11: Further Resources
Arenanet recently started to add achievments to give new players guidance in the beginning of the game. Those can be easily used to just jump into the game. So after creating your charakter you can just start working on these if you prefer a quickstart. If you play with friends don't worry about choosing the same Race to play to gether, the first waypoitn of every race is always accessible so you can play together if you want.
If numbers are used the base value for level 80 and or the rarity exotic is used. Other level or rarity gear/skills have different numbers.
CC means Crowd-Control. Generally that refers to skills that in some way restrict the control an enemy has over his character.
The game scales you down when visiting lower level areas, so don't think it is an issue to play with friends who are a lower level.
You don't have to worry about griefing since you will get rewards for a mob for simply participating in the kill, even if you do not deliver the first, or the finishing blow.
Because of how the game works there is no downtime on patchdays. Also the server selection only matters for world vs. world. If you are interested in the technical aspect, click Here to see a technical presentation by an engineer about how it works.
Guild Wars 1 has had about 24 hours of downtime so far in about 13 years.
It is no problem for new players that want to play together to get different races, since the first way point in every starting region is unlocked for every player from the beginning. This enables new players to play with their friends even if they just have free to play accounts.
What race you choose only has an impact on the story of the game. While there are a few racial skills that are unique to them, they are designed to not be very strong, so that one race is not preferential over another.
The Norn are a race of hunters who were pushed from their homeland far to the north by the elder dragon Jormag. They have a similar appearance to a human but are often much larger averaging 2.7 meters tall and large in figure. They have no main government but congragate in the city of Hoelbrak. These large hunters listen to the sypirits of the wild and have the ability to transform.
The Charr are a feline race native to Tyria. 250 years ago they fought one of their final major offensives in the war against the humans to reclaim territories taken from them. Their main city in the game is the Black Citadel, built on the ruins of the old human kingdom of Ascalon. Since then the conflict is still going on and relations are complicated between Humans and Charr.
The Asura are one of the older races. Though not native to the surface they were forced out of the underground by the elder dragon Primordus. They are best known for their intelligence, technological advantages and their inflated ego. Their main city is Rata Sum, built after they had to escape the underground.
The Sylvari are the youngest race of the planet, only having come to life ~25 years before the events of Guild Wars 2. Their main city is the Grove, where they all awaken from the dream, the mysterious stage of consciousness that they experience prior to their awakening, to come into this world.
Humans are the only non-native race on the planet that the player can choose. While a thriving force on Tyria in the older times, they are only a shadow of their former glory and influence. Their capital City is Divinity's Reach, one of the last major human cities.
Questing in Guild Wars works very different to other games.
First, there is the personal story. These are story missions you get every 10 levels if you are under level 80 or just back to back if you play the expansion story / living world story.
For leveling you would usually quest in other MMOs or grind mobs. In Guild Wars 2 quests do not exist. However you will find hearts scattered around the map. These are basically locally bound quest that you automatically accept once you enter the area and halt once you leave it again.
Another thing are hero points (yellow "arrows" on the map). They will give you hero points you can spend on leveling.
The third big thing are events. These will be shown in orange on your map. They spawn randomly around the world and every player can participate.
As you can see guild wars encourages you to explore the world to level. This also however means that there is no straight "direction" to start. You can visit the other starting areas and quest a bit there, or just play in yours.
Therefore openly exloring the map is the best way to level up.
When leveling up or completing hero challenges in the world you get hero points which you can spend to learn new skills. You do this by opening your character menu with H and pressing the training tab. Often traits and skills have synergies, so be sure to read the skills and traits to find what things will work together.
Do not worry to much about what traits and skills to level, you will be able to unlock them all.
The user interface can be separated into different areas on the screen. While they can not be rearranged to a great deal there is the dynamic UI to hide parts in certain conditions.
Top left
In the top left of the User Interface you can find your party, showing health as well as Boons and Conditions (positive and negative effects on a character). Over that are different buttons to open parts of the Interface. From the left to the right:
Settings | Friends / LFG | Hero-Panel | Inventory | Mail | Trading-Post | Guilds | World vs. World | PvP
Top center
In the top center it shows information about your currently targeted entity. This consists of a healthbar, name, icon, breakbar (if existent) as well as boons and conditions. Below that extra information about them might be displayed.
Top right
In the top right you can find your content guide. It shows you your current mission, current events in your area, where to go for the next mission or pieces needed for map completion. Besides that it can also show achievements or collections you currently track.
Bottom left
In the bottom left the chat is displayed. Under that you can see your current level. You can edit the amount of tabs the chat has, what is displayed in each tab, if the chat is transparent or not as well as other things. In the Chapter Chat-Commands I will introduce you to the things about the chat you should know.
Bottom Center
In the bottom center is the most important part of the user interface. It shows your health (red bubble) as well as your endurance (orange bars over the bubble). Besides that it shows you your skills, skill cooldowns, current boons and current conditions. A bit over that you see the casting-bar. It shows how far you are in casting your current spell/attack.
A red bar under a skill indicates whether the enemy is in range or not.
Also you can see if your equipment is damaged or broken by the small orange/red shield on the bottom right of the health bubble. On the bottom left it shows you an arrow that indicates if you have died often recently. If you happen to die to much you will not go into down-state but directly die.
While out of combat you can also swap out your skills on the right side of the bar by right-clicking or using the little arrow above them.
Bottom right
In the bottom right you can see your map. Under the map you can see the next reward for leveling up (you even "level up" when reaching maximum level, giving you another reward). Over the map the game shows rewards you earned. This can be login chests (as seen in the picture), rewards for completing quests, Events, and some other in game content.
If you are to lazy to open all the chest to get them away you can simply right-click to instantly put the reward into your inventory.
Dynamic UI
The dynamic UI is a recent addition to the game. It allows you to dynamically hide certain elements of the UI out of combat / in combat etc. There are also a few presets available.
The world map is your bread and butter for exploring. It shows events around you, hearts, Heropoints, points of interest(POIs) and whatever else you might need to know. You open the Map by pressing M.
In the top left it shows you your progress for world completion. Below that it shows what you still have to do on the current map to complete it. Completing a map gives you a special reward.
If you can't find something you can hover over the respecting icon on the left to let the map highlight the positions.
Guild Wars utilizes the standard WASD movement. However, in order to be most effective in combat there are two things you have to keep in mind. The first one is dodging. It grants you a small time frame in which you evade all incoming attack. It will be your bread and butter for surviving. The other thing is jumping. Many bosses will have attacks that you can actually jump over in order to not be hit.
Generally you can and should be moving while casting your abilities, there are however some skills that lock you in place.
Initially the game only utilized the well known tab targeting. It means your mouse is not locked to the middle of the screen and you can place your abilities and target enemies freely. If you have played World of Warcraft or other MMOs you will feel right at home.
For people that prefer the TERA style of gameplay there is also an action mode. It is a bit hidden, to activate it you must go to your keybindings, bind the "activate action cam" key and press it once you start the game. When "Action Cam" is enabled you will have a reticle in the middle of your screen. All skills will be cast at that position and you can simply leftclick to autoattack.
Personally I highly recommend trying it out ;)
Guild Wars 2 combat relies much more on skill than on stats or RNG since there is no endless geargrind and thus not necessarily a stat difference. Elements such as dodging, blocking or evading are not a numbered chance based upon your character, these abilites can be activated by the player when needed. The core of combat in Guild Wars 2 is moving, dodging, using skills at the correct time and being aware of your foes attack animations.
Learn this skill! Dodging is the most useful and most used skill in the game. All classes have the ability to dodge and a perfect dodge roll can completely mitigate all damage and effects from an attack. Dodging uses endurance which is denoted by the yellow bars above your health orb. The default key for dodging is "Left Shift" while moving in any direction pressing your bound dodge key will roll you in that direction, repositioning you and "dodging" the incoming effect.
The skill bar is made up of ten main skills with multiple class specific ones. Which will be discussed in each classes "core" section. The first five skills on your skill bar come from the weapon or weapons you have equipped (Dual Wield). Once at level ten all classes except the Elementalist and Engineer can swap between two weapon sets. The next five skills are composed of one heal skill, three utility skills and one elite skill. Once a skill is unlocked it can be changed by right clicking on the skill and selecing another skill for that slot.
Elementalists and Engineers can carry to weaponsets and swap them freely out of combat like any other class, but while in combat they are locked to the currently selected set.
You can select specializations and traits by opening your hero panel with H and then selecting the build tab. Each profession has access to five core specializations and two elite specializations. Slot-wise there are two types of traits: minor and major - three predetermined minor traits which cannot be unselected, and three major traits per tier, one of which can be selected and used. Traits are grouped into three tiers: adept, master, and grandmaster, and are unlocked sequentially by spending hero points in the Training Panel. The exact use of traits or which ones might be best to use is out of scope for this guide.
Elite Specializitions are accessed buy purchasing the connected expansion and then collecting hero points to unlock them. They can only be equipped in the bottom specialization slot and as such only one can be selected at a time. These specializations change the "core" professions mechanics, giving you access to a new weapon, three new trait lines, and new skills.
Most status effects in the game come in the way of "Boons" or "Conditions". "Boons" refer to positive effects (Buffs), "Conditions" refer to negative effects (Debuffs). They can either stack intensity, which makes the effect stronger or they can stack duration, which makes the effect last longer.
Boons:
Stacking intensity
Stacking duration
Conditions:
Damaging Conditions, stacking Intensity
Crowd Control Conditions, stacking duration
See the chapter over Crowd Control
There are different types of fields and finishers. When a finisher is activated inside a Combofield a special interaction happens depending on the type of field and finisher. Whether or not a particular skill as a field or a finisher can be seen by hovering over them and reading the description.
Field | Blast Finisher (AoE) | Leap Finisher | Projectile Finisher | Whirl Finisher |
---|---|---|---|---|
Dark | blind enemies (AoE) | blind enemies | Steal life | Lifestealing Projectiles |
Ethereal | Chaos Aura (AoE) | Chaos Aura | Confusion | Confusion Projectiles |
Fire | Might (AoE) | Fire Aura | Burning | Burning Projectiles |
Ice | Frost Aura(AoE) | Frost Aura | Chilled | Chilling Projectiles |
Light | Clean Condition(AoE) | Light Aura | Remove Condition | Cleansing Projectiles |
Lightning | Swiftness (AoE) | Daze | Vulnerability | Vulnerability Projectiles |
Poison | Weakness (AoE) | Weakness | Poision | Poisoning Projectiles |
Smoke | Invisibility (AoE) | Invisibility | Blindness | Blinding Projectiles |
Water | Healing (AoE) | Healing | Regeneration | Healing Projectiles |
Auras are a special effect that can either be created by a Combofield or given by some traits / skills directly. There are 7 Auras in the game.
When playing the game you will sometimes encounter enemies that have a blue bar below their health. This is a "Break-bar" and protects the foe from crowd control effects. Using Crowd-Control abilities (alias CC) You can reduce this bar to 0, when this is complete the bar will begin to slowly regenerate and the foe will often become dazed and take increased damage. Break-bars are an important aspect to combat and should be broken as soon as the bar is filled again.
Since break bars regenerate usually players need to coordinate to break them
To remove the bar players need to use Crowd-Control abilities (alias CC). There are different types of CC and you can see if a skill inflicts CC by reading the description.
Hard CC:
Hard CCs do more damage to breakbars, but can be avoided with stability. If the target possesses stability 1 stack of it gets removed instead of the effect of the CC activating.
Soft CC:
Soft CCs do less damage to break-bars and are not as severe as hard CCs, however they can not be countered by stability but instead are countered by resistance.
Note: Fear is special in that it gets countered by stability as well as resistance and aegis.
The core of many MMO's is the "Holy Trinity" style of play (Healer, Tank, DPS). Arenanet wanted to move away from this as they felt sticking people in certain roles was less intuitive than allowing all classes to fill roles as necessary. This "Holy Trinity" style also meant players could be waiting for long periods of time for the exact class needed to complete certain content. This led to Arenanet creating their own style of trinity which is Support, Damage, Control. Initially this concept was recieved well but quickly led to all classes just running full damage builds as it was easier to kill a boss quickly than it was to bring support classes and make the fight longer. With more difficult content such as "Fractals of the Mist" and "Raids" as well as the creation of "Elite Specializations" Guild Wars 2 has started to find it's way into a healthy middle ground where certain roles are needed such as Tanks and Healers but "balance permitting", these roles can be filled by different classes. Even the most difficult content has been completed with groups of non-meta classes played by skilled players.
Professions come in three armor classes. This does however not mean that a particular armor class can't fulfill a role. For example the mesmer (light armor) is a highly used Tank, while the Warrior is often a supporting the team with special boons.
Class | Profession | Armor Rating |
---|---|---|
Heavy Armor (Soldiers) | Guardian, Revenant, Warrior | 1211 |
Medium Armor (Adventurers) | Engineer, Ranger, Thief | 1064 |
Light Armor (Scholars) | Elementalist, Mesmer, Necromancer | 920 |
Professions come in three health pools. These pools are added on the base health (10,000 at level 80).
Base health gained per level | 1-19 | 20-39 | 40-59 | 60-79 | 80 | Total at level 80 |
---|---|---|---|---|---|---|
Warrior, Necromancer | 28 | 70 | 140 | 210 | 280 | 9,212 |
Revenant, Engineer, Ranger, Mesmer | 18 | 45 | 90 | 135 | 180 | 5,922 |
Guardian, Thief, Elementalist | 5 | 12.5 | 25 | 37.5 | 50 | 1,645 |
Guardians specialize in protective and defensive magic.
The Guardians' unique abilities are Virtues. Virtues provide passive effects to the Guardian; when activated they provide various effects for nearby allies as well. These virtues are:
Virtue of Justice - Burn foes every few attacks. Activate: You and your allies inflict burning on the next attack.
Virtue of Resolve - Regenerates health. Activate: Heal yourself and nearby allies.
Virtue of Courage - Grants aegis every few seconds. Activate: Grant aegis to yourself and nearby allies.
Dragonhunter
Being the HoT Elite-Specialization the Guardian gets access to a Longbow, as well as Traps to plant.
Firebrand
The Firebrand gets access to mantras, which are a special type of ability that work with ammunition as well as transforming his Virtues into tomes he can summon, granting him 5 new abilities each. One is offensive, one gives boons and one is for healing.
Revenants channel the power of the Mists.
The Revenants unique ability is to invoke the powers of certain legendary figures of the past. Swapping between these figuers changes the five skills on the right side of your skill bar.
Herald
Herald is the Heart of Thorns Elite-Specialization of the Revenant. You gain acess to the new legend Glint, which is designed around supporting others. His new weapon is a shield.
Renegade
Renegade is the Path of Fire one. The new Legends is (TODO, a char). You gain the ability to summon spirits that help you in combat, the new weapon is (TODO).
Warriors are masters of martial skills. They're versatile in combat and benefit from offensive and defensive abilities.
The Warriors unique ability is called Adrenaline, as the Warrior attacks they gain adrenaline which can be used to activate a burst attack. Each weapon has its own burst attack.
Berserker
Berserker is the first Elite-Specialization of the Warrior. He gains the ability to wield a torch. The class is designed to be a damager dealer.
Spellbreaker
Spellbreaker is the second Elite-Specialization, being available with Path of Fire. It is designed to be heavily PvP oriented and works about removing boons from your enemy.
Engineers are technological and alchemical masterminds. They employ turrets, grenades, elixirs, a variety of other impressive devices, and concoctions to overcome their enemies.
The Engineer's profession mechanic is the tool belt. It appears above the profession's skill bar, granting each equipped utility, elite and healing skill a corresponding extra skill.
Rangers are flexible and durable—proficient with the bow, yet surgical with the sword. Their loyal pets, which rangers tame and train, distract enemies while the rangers strike safely from a distance.
The Rangers profession mechanic is the ability to tame and bring pets into battle. They are AI controlled allies that fight alongside the ranger and are maintained through a special user interface that can set basic behavior modes and activate a skill. Two Pets can be equipped and the ranger can swap between then in battle.
Thieves are expert in the shadow arts. They utilize stealth and shadowstepping to surprise and to get close to their target.
The Thieves unique mechanic is the "Steal" ability. In terms of game mechanics, the thief does not literally steal an item, but instead creates a bundle based on the targeted creature's classification that the thief can store for later use. The stolen item will be taken from a pool of several possible items for each creature classification.
Elementalists have harnessed Tyria's natural forces. Their powers of destruction are drawn from an affinity with the four elements that make up the world.
The Elementalists unique mechanic is the ability to swap between the four elements. The Elementalist can't swap weapons but has 20 skills per weapon due to the four elements. The four elements are as follows:
Fire Attunement - Attune to fire, gaining heavy damage and burning abilities.
Water Attunement - Attune to water, gaining superior support and healing abilities.
Air Attunement - Attune to air, gaining heavy damage and control abilities.
Earth Attunement - Attune to earth, gaining superior damage-over-time and defensive abilities.
Tempest
With the Tempest specialization the Elementalist gains the ability to overload his attunements. These skills are tremendously powerful but increase the recharge time of the Attunement significantly. The new weapon is a warhorn.
Weaver
With the Weaver the Elementalist gains the ability to be attuned to two Attunements as the same time. The first 2 weapon skills in one, the last 3 in the other. Depending on the combination the 3rd skill changes to a combination. The new weapon is a sword.
Mesmers are masters of mirage. They weave deception magic that seeks to confound, disorient and dumbfound their enemies. With a wave of the hand, they can shatter their own illusions to produce even greater special effects.
Mesmers unique profession mechanic is shattering illusions for various effects. The shatter effects are as follows:
Necromancers are masters of the dark arts. They summon the dead to fight for them, channel blood energy and rend their enemies' souls. Necromancers draw on life force and use it to strengthen or heal themselves and others.
Necromancers unique profession mechanic is to gather Life Force from nearby deaths that allows them to transform into Death Shroud which gives them access to different set of skills and enables them to use life force instead of their
Equipment differentiates in the boni it provides. Generally any armor/weapon has either 3 or 4 attributes. On lower level equipment it is however normal to only get one or two stats from it. One exclusion from that is the celestial attribute combination, which provides 7 attributes. Depending on the rarity and type of equipment the amount of stats differs.
There are four primary attributes. These are the only ones that a character without equipment will have. At level 80 they all have the baseline of 1000. Every other attribute has a baseline of 0.
Offensive
Defensive
There are 5 secondary attributes. These have no baseline and can only be aquired through equipment, boons and buffs.
Offensive
Defensive
There are 6 derived attributes, which are calculated from a corresponding primary or secondary attribute.
To read more on the topic of attribute combinations check out the wiki. That is also where the awesome table comes from.
In typical MMO fashion equipment and drops are separated by rarity. Legendary equipment always has the same stats as the highest rarity available for the particular equipment type (usually ascended).
Rarity Name | Color | Levels available | Relative stats | Improvement |
---|---|---|---|---|
Junk | Grey | N/A | N/A | N/A |
Basic | White | 1-80 | 100% | N/A |
Fine | Blue | 1-80 | 125% | 25% |
Masterwork | Green | 14-80 | 135% | 8% |
Rare | Yellow | 30-80 | 145% | 7% |
Exotic | Orange | 62-80 | 165% | 14% |
Ascended | Pink | 80 | 175% | 6% |
Legendary | Purple | 80 | 175% | 0% |
Runes are used to increase the usefulness of armor. Each piece of armor has one rune slot, allowing you to equip a total of six. The more of the same rune you stack the stronger the effect becomes. On lower levels this is capped at two stacks, on higher levels it goes up to six. There are many different runes, some offer defensive buffs, offensive buffs, or other effects.
Sigils are used to increase the usefulness of weapons. One-handed weapons have one sigil slot, two-handed weapons have two. You can NOT use two of same sigil on the same weapon set. As with runes, Sigils have Defensive, Offensive, and other effects
There are two different types of consumables in Guild Wars 2. One being food, the other being Enhancements. They can be applied at the same time, however only one of each type. this means eating food replaces any food buff you may have had. They usually grant passive stats like ferocity, boon duration or similar. More information about consumables can be found on the wiki.
Skins are a huge part of Guild Wars 2. When salvaging or equipping armor you unlock the skin of that particular piece. Later you can use a transmutation charges (basically a currency) to change the look of your equipment to already unlocked skins. Some skins are very prestigious while others are not.
Heavy, medium and light armor have their own skins and can not be applied to each other. There are some cultural skins that can only be worn by one race.
You find the option to reskin in your hero panel under "Wardrobe"
This is a rather important thing to know, so it deserves its own chapter. Equipment and other items can be one of three things.
Accountbound
Accountbound means that you can use it on any character on your account, even after equipping it. It does however restrict you from selling it to other players.
Soulbound
Souldbound goes a step further. Items that are soulbound can only be used by the character they are bound to.
Unique
Some items, especially ascended Rings and Accessories can be unique. This means that you can only equip one item with the same name. It is a common mistake to buy two ascended rings that are the same and then wonder why you can't equip both. Read the description carefully :)
The game consists of three main gamemodes. While it is perfectly possible to play all three, they are very different and some players will gravitate to certain modes. If you find yourself disliking a particular mode you might try the others to see if they are more fun for you.
One important note about PvP is that there is no gear grind. Stats are handled with amulets you can equip. While some of them have a small up front initial cost this enables the game to be fair balanced stat wise. Someone just joining has the same tools to win like an experienced player.
Opposed to PvP a gear grind technically exists in WvW since it doesn't use amulets but the PvE weapons and armor you wear. This means that you have way more freedom in your builds, but at the same time have to take care of having decent equipment.
PvE content largely consists of Dungeons, raids, Fractals and story (Living World and Expansions).
The LFG is the main way for you to find players to play with. For dungeons, casual roleplay, personal story or achievements, this is your go to way to find players.
It is separated into different categories. In order for you to jump into it, here is a short list of common abreveations used in the LFG:
Taxi Because the game uses a mega server system there are often multiple instances of the same map. In order to get every player on the same map (for example to do a world boss) players might offer Taxis. Using a taxi is rather simple. Join the group and go to the map. If you happen to not be on the same instance (which you will see by the health bars not being shown in the top left) you can right-click on a name up there and use
join
Guilds are formed by groups of players. A guild can have up to 500 members. The specialty of the guild system in Guild Wars 2 is that every player has the ability to be in 5 Guilds at the same time. They are account wide, but each character can separately select which guild to represent, meaning that you have the tag besides your name and see its players on the worldmap. Besides that guilds offer guild missions, which can be done weekly in order to gain special rewards. For 100 gold a guild can also buy a guildhall which can be leveled up in order to gain special vendors among other things. There are some tie in of guilds with World vs World, mainly that a guild can claim outposts after capturing them.
The fractals of the mist are five player instances that act like mini-dungeons. They have a unique mechanic called "Agony". There are currently 18 different fractals and 100 fractal levels. Higher levels are harder and require agony-resistance, but also grant more rewards. For the lower levels no special equipment is needed. In order to get agony-resistance ascended armor is required.
Dungeons are the oldest end game content in the game. They were present at the release of the game, and while not being as actively pursued as other content they still are worthwhile for learning the game, getting equipment and a decent amount of money. There are 8 dungeons in the game. Each dungeon has one story path and three exploration paths (which are the ones being done for reward). One exception is the last one, which has five paths in total. Dungeons are five man content. Even though some of the dungeons have a lower recommended level they are actually decent level 80 content because of the scaling mechanism.
All dungeons offer unique skins as well as food and runes.
Ascalonian Catacombs: Level: 30-35
The Ascalonian Catacombs are the first dungeon you will be introduced to in the game. Go into the ancient Ascalonian Catacombs near the black citadel.
Caudecus's Manner: Level 40-45
Find out what mysteries lie in the Manner of Caudecus Beetlestone the Wise, Legate Minister of the Krytan Ministry, located in Beetletun near Divinitys Reach.
Twilight Arbor: Level 50-55 (80 for the Aetherpath)
Find out what the Nightmare Court is up to. Enter the twilight arbor and fight alongside Caithe in order to stop them. Twilight Arbor is located inside Caledon forest.
Sorrow's Embrace: Level 60-65
Enter the dredge city within the Shiverpeak Mountains to help Zojja finding her masters research. Fight the xenophobic dredge to advance.
Citadel of Flame: Level 70-75
Face the flame legion alongside the pact in order to stop Gaheron Baelfire, leader of the flame legion from pursuing godhood. Enter their temple in Fireheart Rise to stop them.
Honor of the Waves: Level 76-80
Explore the half sunken sanctuary of the kodan in the far north of Frostgorge Sound. Fight the ravaging Sons of Svanir as well as the icebrood and salvage the magical artifacts.
Crucible of Eternity Level 78-80
Break into the inquest research facility in Mount Maelstrom to pursue the Inquest and stop them from their horrible experiments.
The Ruined city of Arah Level 80-80
Enter the resurfaced sunken capital Arah of the ancient human kindgom of Orr. Fight against the undead in order to stop them from destroying all life.
Raids are the newest end game content in the game. They were first introduced with the Heart of Thorns expansion. In order to be able to play raids you need the Expansion in which they ship. There are currently five Raid wings. Raiding itself is a bit out of scope of this tutorial, so you might want to check out the Happy Raiders Kit if you intend to pursue them.
Forsaken Thicket
The Forsaken Thicket is the first Raid introduced into the Game. It is seperated into 3 Wings, the first of which was released a few weeks after the launch of Heart of Thorns.
Spirit Vale
Spirit Vale is the first Wing of the Forsaken Thicket, consisting of 3 distinct bosses as well as events between them. Enter it to find out what happened to the lost Pact squad.
Salvation Pass
Salvation Pass is the second Wing. It also features 3 boss encounters. Venture deeper into the Thicket to save what you can of the squad.
Stronghold of the Faithful
The third wing of the first raid also features 3 boss encounters. The first one being an escort quest, the rest normal bosses. Enter the stronghold of the white mantle to stop them in their evil deeds.
Bastion of the Penitent
Bastion of the Penitent is the second Raid, consisting of a single Wing. Fight against 4 bosses in order to unveil its mysteries.
Hall of Chains Hall of Chains is the newest Raid released and the only one not being part of Heart of Thorns. Venture into the underworld to find out what is happening in the realm of the dead.
A really big part of Guild Wars 2 is Fashion. The game has a rather complex skin system, you can read more about it in chapter 5.6. For many people the end goal in the game is to collect certain skins. Many are relatively easy to get, but the most prestigious ones take time and effort to acquire.
Personally I am not much of a PvP player, so this section is cut rather short. There is a league system in the game. PvP also offers reward tracks, meaning that you can select a track and every game you play gives you progress towards is, with loot at certain stages and a grand chest at the end. As well as that there is an automated tournament system with multiple tournaments per day and a really big monthly tournament. Winning that grants you a statue in the heart of the mists, the PvP lobby of the game. PvP offers to you acquire a unique legendary backpack.
Similar to PvP I don't know much about WvW. World vs World is a massive scale PvP where servers fight against one another to seize control of 3 regions. Similar to PvP it offers reward tracks and has its own legendary backpack you can acquire.
Inventory management can be a huge part of MMOs. Guild Wars tries to make it as little painful as possible. One of the unusual things you can do in GW is deposit all materials in your inventory to your material storage with one click.
On the bottom left you see a button that shows you your wallet. Meaning all the different currencies. On the bottom right you see gold and a currency relevant to the map if it exists, or karma otherwise.
The inventory size is determined by the amount and quality of bags (left row) you have. Bags go from 5 to 32 slots and you can have up to 8 bags. In the top most row you can see shared inventory slots, which are, as the name implies shared between all characters. They are pretty expensive but might be worth the hassle.
Unidentified Gear In order to further ease inventory management Arenanet added unidentified gear. This is gera of a certain rarity that can stack. Most dropped gear will come in this form. This allowes to have a huge amount of gear in the inventory without it taking up much space.
Salvaging Salvaging found equipment can be done to get materials out of them. For salvaging you will need salvage kits. If you don't want to click every single item salvage kits offer the option to salvage all of a specific type.
Guild Wars 2 has a huge crafting system. To explain it in detail would be out of scope for this tutorial, but I will try to give a broad overview.
There are 9 crafting disciplines, each being responsible for other pieces of equipment. Each character can learn 2 disciplines by default. Switching on of these out is possible at all times for a small fee.
Besides that most professions can craft either runes or sigils as well as some other things. A full list of what each profession can craft can be found on the wiki.
Disciplines usually go from level 0 to level 500, unlocking new recipes with higher levels. To see which recipes can be used to increase the level look for colored ones. GW2Crafts can be used in order to calculate the best way to level a profession.
Recipes can be found everywhere in the world as loot or from vendors. Besides that you can also unlock them in the discovery tab. You do NOT have to worry about unlocking it with the right character as recipes get unlocked for your entire account.
Guild Wars 2 offers a plethora of chat commands. Some of them are purely for roleplaying, while others are convenience functions or offer you additional information.
Communication
Pinging items
Groups
General
Emotes
For roleplaying Guild Wars 2 offers some emotes. The whole table can be found here. When using /emote *
you can synchronize your emotes with other players.
When starting a new MMO it can be hard to figure out how to best make money. While a full guide would not be in scope for this tutorial, here are a few quick tips how you can get a decent start.
The trading post is the main way for players to trade items, since there is no direct player to player trading. When selling an item there is a 15% tax. 5% of that have to be paid when listing the item, the other 10% will be deducted once the item is sold.
There is no direct player to player trade, so the trading post is the only official way to trade between players.
The options menu offers quite a few options to customize how your game behaves. Here I will list some of the most important ones.
There are a few restrictions placed on free to play accounts. These exist to prevent malicious players from abusing the system. While there are a few more I will list
The most important ones here:
A full list of the restrictions can be found here.
Though these might sound like harsher restrictions I still recommend anyone to use f2p in order to evaluate whether or not they will like the game. There is still hundreds of hours of content in the core game alone.
Heart of Thorns is the first expansion to the game, it offers 5 new maps, the Mastery System, which is a way to level up after level 80 in a sideways progression, gliders (which are part of the mastery system) as well as the first Raids of the game.
It also offers a new Elite-Specialization for each class, meaning a new passive traitline, a new weapon and a fresh set of utility skills.
Path of Fire is the second expansion of the game. Similar to HoT it offers 5 new maps, new elite specializations, 1 new raid (so far) as well as Mounts (which are part of the mastery system). There are 5 mounts in total each bringing a unique way to traverse the terrain.
Guild Wars 2 Wiki
The main wiki of the game. There you should be able to find any information you need about items, events or other ingame things.
Dak393's Beginner Guide
A basic guide showing all the important information to a new player.
GW2Efficiency
Gw2Efficiency is a website which can be used to calculate crafting recipes, check out stats about your account, see information about the economy and many more things.
Metabattle
Metabattle is THE site for the builds currently being considered the best in PvP, PvE and WvW.
GODSofPvP
Gods of PvP is a fairly new site (as far as I know) focused on builds and tutorials for PvP.
GW2crafts
A side that calculates the best way to level your crafting profession.m
dulfy
Dulfy writes many guides for achievements as well as basic tutorials about Raids, Fractals, Dungeons and more.
The Guild Wars 2 subreddit is arguably one of the biggest online communities for Guild Wars 2.
Guide to Movement and Combat
A more in depth guide about how to move and fight.
GW2timer
A website that shows when worldbosses or major events spawn.
Happy Raiders Kit
The Happy Raider's Kit is a document containing information on how to best get into raids.
Note that raids are end game content and if you are just starting the game it will take a while to get there. The fastest recorded time to get raid ready from a zero account (with planning and knowledge) was roughly 42 hours of gametime. This was achieved by WoodenPotatoes. Realistically you will take way longer than that, having to learn the game aswell.